The weekly reset in ARC Raiders always lands the same way: you open Trials, see the new conditions, and think, "Right, this week's gonna be spicy." If you're chasing 3-stars, you're not just messing about—you're racing timers, dodging bad luck, and trying not to throw a run on the last objective. A lot of people burn hours "getting ready" instead of actually learning the Trial, so if you're trying to cut that prep down, having your core kit sorted early matters, and browsing
ARC Raiders Items can be a quick way to see what fits your build without turning the whole week into a farming job.
1) Build for the rule set, not your comfort pick
Trials aren't hard because enemies suddenly get smarter. They're hard because the modifiers punish habits. Low ammo weeks? Full-auto sprays feel great until you're clicking empty in the worst room. Overheat style conditions? That "one more burst" is what downs you. Read the fine print, then make simple swaps: bring a precise primary, a reliable backup, and one tool that solves problems fast. If the Trial is mobility-heavy, don't pretend heavy plating won't slow you down—you'll feel it on every climb and every reset.
2) Route first, fight second
You'll win more 3-stars by shaving seconds than by padding damage. People get stuck clearing every pack like it's a campaign mission. Don't. Identify the "must-kill" groups, the "kite and pass" groups, and the "close the door and forget" groups. If there's an objective room that always turns into chaos, plan your entry. Angle in, tag targets, grab the interact, leave. Half the time, the safest play is just not being there when the next wave spawns.
3) Team roles don't need to be fancy, just clear
Even with randoms, you can make it work if everyone's job is obvious. One player breaks shields or staggers big threats. One keeps objectives moving and calls the next rotation. One holds utility for "we're about to wipe" moments—revive tools, drones, anything that buys breathing room. Ping early, ping often. And when you hit a boss, don't freestyle it. Strip the adds, expose weak points, then dump your heavy damage together so you're not dragging the fight out.
4) Fix one thing per attempt
If you miss 3-stars, don't spiral and swap everything. Pick one leak: did you lose time looting, did you wipe on the same corner, did you overcommit to a fight you could've skipped? Tighten that, run it back. You'll notice the Trial starts feeling predictable, and that's when the stars show up. Keep your gear choices consistent, keep your route clean, and if you're hunting upgrades or planning your next craft, checking
ARC Raiders BluePrint mid-week can help you line up the parts you actually need instead of gambling on whatever drops.